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161. Black Ops. - in Ships and Modules [original thread]
Given that I just set my scanner to 210000000Km range and see everyone in system, what, pray tell, with the local changes do?
- by Roderic Excelion - at 2004.08.10 17:50:00
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162. Black Ops. - in Ships and Modules [original thread]
Given that I just set my scanner to 210000000Km range and see everyone in system, what, pray tell, with the local changes do?
- by Roderic Excelion - at 2004.08.10 17:50:00
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163. Help needed: Punisher Setup (PVP and NPC) - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 07/08/2004 15:24:20 Make sure you can break the 1,500m/s mark, with no missile rack you get chewed up by missiles something cronic, and one small smartbomb just doesn't cut it. I usually don't bother with medium...
- by Roderic Excelion - at 2004.08.07 15:21:00
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164. Help needed: Punisher Setup (PVP and NPC) - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 07/08/2004 15:24:20 Make sure you can break the 1,500m/s mark, with no missile rack you get chewed up by missiles something cronic, and one small smartbomb just doesn't cut it. I usually don't bother with medium...
- by Roderic Excelion - at 2004.08.07 15:21:00
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165. Any point in prototype and improved cloak ? - in Ships and Modules [original thread]
Of course there's always the ambush potential of a cloaked Armageddon next to your mining op.
- by Roderic Excelion - at 2004.08.07 15:12:00
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166. Any point in prototype and improved cloak ? - in Ships and Modules [original thread]
Of course there's always the ambush potential of a cloaked Armageddon next to your mining op.
- by Roderic Excelion - at 2004.08.07 15:12:00
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167. Cloaking devices? - in Market Discussions [original thread]
Approx 20Mill for a prototype cloak Approx 70Mill for a Tech II version of the same Approx 120Mill for a covert op cloak, bugged so doesn't work yet IMHO dont bother. I want one loads, but for a module of marginal use ATM, why waste your money? J...
- by Roderic Excelion - at 2004.08.06 15:26:00
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168. Cloaking devices? - in Market Discussions [original thread]
Approx 20Mill for a prototype cloak Approx 70Mill for a Tech II version of the same Approx 120Mill for a covert op cloak, bugged so doesn't work yet IMHO dont bother. I want one loads, but for a module of marginal use ATM, why waste your money? J...
- by Roderic Excelion - at 2004.08.06 15:26:00
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169. Trajectory Analysis LvL 5... - in Skill Discussions [original thread]
Edited by: Roderic Excelion on 05/08/2004 14:08:58 For Projectile wapons, definitely. Half the range maximum of howitzers is their Accuracy falloff, and for autocannons, falloff=4500m, optimum=500m. Makes the damnable things able to hit outsid...
- by Roderic Excelion - at 2004.08.05 14:03:00
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170. Trajectory Analysis LvL 5... - in Skill Discussions [original thread]
Edited by: Roderic Excelion on 05/08/2004 14:08:58 For Projectile wapons, definitely. Half the range maximum of howitzers is their Accuracy falloff, and for autocannons, falloff=4500m, optimum=500m. Makes the damnable things able to hit outsid...
- by Roderic Excelion - at 2004.08.05 14:03:00
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171. ORE vs MORDU - in Player Gatherings and Events [original thread]
Originally by: Kasika Damnit.. we need more stuff to happen in empire!!! I want a new gallente/caldari war!!! Hail caldari! Speak for yourself, Ma'am. I have no desire to kill my fellow man, I have had no provocation and i have many ...
- by Roderic Excelion - at 2004.08.05 13:52:00
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172. ORE vs MORDU - in Player Gatherings and Events [original thread]
Originally by: Kasika Damnit.. we need more stuff to happen in empire!!! I want a new gallente/caldari war!!! Hail caldari! Speak for yourself, Ma'am. I have no desire to kill my fellow man, I have had no provocation and i have many ...
- by Roderic Excelion - at 2004.08.05 13:52:00
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173. What use for the Ares? - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 04/08/2004 17:02:30 I cant remember which int is which, but with the gallente ships, one is a missile varient, itself rare for Gallente, and the other is a blaster/drone varient (almost the only Int. with a drone...
- by Roderic Excelion - at 2004.08.04 17:00:00
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174. What use for the Ares? - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 04/08/2004 17:02:30 I cant remember which int is which, but with the gallente ships, one is a missile varient, itself rare for Gallente, and the other is a blaster/drone varient (almost the only Int. with a drone...
- by Roderic Excelion - at 2004.08.04 17:00:00
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175. De-Cloaking at 10km - in Ships and Modules [original thread]
I still get confused by the inability to cloak when locked. Isn't the point to a cloak to make you invisible to sensors? Why doesn't the lock get broken and it let you cloak?
- by Roderic Excelion - at 2004.08.04 16:50:00
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176. De-Cloaking at 10km - in Ships and Modules [original thread]
I still get confused by the inability to cloak when locked. Isn't the point to a cloak to make you invisible to sensors? Why doesn't the lock get broken and it let you cloak?
- by Roderic Excelion - at 2004.08.04 16:50:00
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177. Lasers in PvP? - in Ships and Modules [original thread]
Originally by: Marcus Aurelius Indeed, and armortank typically has EM as second worst resistance, after explosive. That makes EM damage quite nice against amror as well as shield now. (yet another thing going for the Amarr atm ). Lasers ...
- by Roderic Excelion - at 2004.08.04 16:39:00
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178. Lasers in PvP? - in Ships and Modules [original thread]
Originally by: Marcus Aurelius Indeed, and armortank typically has EM as second worst resistance, after explosive. That makes EM damage quite nice against amror as well as shield now. (yet another thing going for the Amarr atm ). Lasers ...
- by Roderic Excelion - at 2004.08.04 16:39:00
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179. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 04/08/2004 16:33:01 Edited by: Roderic Excelion on 04/08/2004 16:32:00 I'm not sure, but has anyone considered this for the reason shield tanking is lower. 1) Once shields are nibbled to non-existence, you s...
- by Roderic Excelion - at 2004.08.04 16:26:00
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180. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Edited by: Roderic Excelion on 04/08/2004 16:33:01 Edited by: Roderic Excelion on 04/08/2004 16:32:00 I'm not sure, but has anyone considered this for the reason shield tanking is lower. 1) Once shields are nibbled to non-existence, you s...
- by Roderic Excelion - at 2004.08.04 16:26:00
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